Note on example syntax: Words surrounded by square brackets denote an in-game hyperlink that is added to the chat input by shift-clicking on the item/ability/macro. See the article on shift-clicking for more information. /nbDisplays the welcome message. /nb helpDisplay top level help document. /nb uiDisplay the graphical user interface. /nb abilitiesLists each and every action/morale/tactic you have learned together with their unique id. Useful as a reference when using checks that cross reference the status of other abilities. /nb effectsList all the effects (with unique IDs) that are affecting you (self), your friendly and enemy targets. Great way to get hold of an id for an ability used by another player. /nb idRetrieve the ID of an ability. /nb id [Consume Strength] -- will return the ID of the ability . /nb dtNerfedButtons tries to determine the default target (self, friendly, enemy) for each of your abilities, but sometimes gets it wrong. The /nb dt command lets you force a default target for an ability. The possible options are p (player), f (friendly target) and e (enemy target)./nb dt [Consume Strength] f -- will set the default target for consume strength to the friendly target. /nb vcd [Acid Bomb] 3 /nb toggleblankWhen this is off the last ability of a sequence will still be displayed when no ability from this sequence is ready. When it is on then the button will be cleared when no ability is ready. /nb toggledisabledUse this to toggle disabling of the last ability in a chain should it fail its checks. /nb togglepagesAllow different sequences on different actionbar pages. |