- Custom Particle Emitter code from GitHub
- Particle Emitter ported from actionscript
- Evolution – adventures with particles and Lua
- TimelineFX Editor
I like the second example, perfect for my project.
Project Wizardry is going to be my first venture into the IOS game market. The premise behind the game title is that you take the part of a Wizard and duel in real-time other wizards by casting Offensive Defensive and Attunement based spells.
Spell casting is to be achieved through the drawing of Elemental and Effect runes onto the iPad. You can see what you opponent is casting at they build their spells so that you have the opportunity to counterattack.
Elemental Runes determine the element type for the desired spell:
Effect Runes determine the type of attack, defense or attunement you wish to achieve with your spell:
- Missile - you send forth a damaging elemental missile at your opponent.
- Wall - you summon forth an elemental wall that negates a single element type (e.g. fire negates water).
- Cloak - you hide your next casting from your opponent.
I'm therefore going to take a lengthy break from MMOs and finish off some personal projects until the next big thing comes out that entices me back. it may be Storm Legion, it may be something else... No idea at present, I'm just bored by entire genre, RL activities just seem more attractive at present (horse riding, climbing, lifting etc...).
Have fun all and see around.
Have fun, NerfedWar!
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