Wizard Duels - References
Posted by
NerfedWar
on Monday, May 6, 2013
Labels:
Codea,
Lua,
Lua Tutorials,
Mobile Development,
Wizard Duels
/
Comments: (0)
Here is a list of webpages I've found that may-be/have-been useful when developing Wizard Duels:
- Custom Particle Emitter code from GitHub
- Particle Emitter ported from actionscript
- Evolution – adventures with particles and Lua
- TimelineFX Editor
Codea Tutorials: Tutorial 5 - Finite State Machines
Posted by
NerfedWar
on Saturday, May 4, 2013
Labels:
Codea,
Lua,
Lua Tutorials,
Mobile Development,
Wizard Duels
/
Comments: (0)
Codea Tutorials: Tutorial 5 - Finite State Machines: Webcomic Courtesy of Ethanol & Entropy 5.1 Introduction to Finite State Machines (FSM). Just about every game includes some...
I like the second example, perfect for my project.
I like the second example, perfect for my project.
Project Wizardry - Concept Part 1
Posted by
NerfedWar
on Thursday, May 2, 2013
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Comments: (0)
Project Wizardry is going to be my first venture into the IOS game market. The premise behind the game title is that you take the part of a Wizard and duel in real-time other wizards by casting Offensive Defensive and Attunement based spells.
Spell casting is to be achieved through the drawing of Elemental and Effect runes onto the iPad. You can see what you opponent is casting at they build their spells so that you have the opportunity to counterattack.
Runes

Elemental Runes determine the element type for the desired spell:
Casting one of these runes attuned you to a specific element ready for your next spell casting.
- Missile - you send forth a damaging elemental missile at your opponent.
- Wall - you summon forth an elemental wall that negates a single element type (e.g. fire negates water).
- Cloak - you hide your next casting from your opponent.
Taking a break from MMOs
Been playing GW2 on and off but it hasn't really hit the mark for me and yet again I'm taking a break from MMOs. When I look back at the last couple of years it seems quite obvious that I'm no longer the avid MMO gamer I once was and the only thing that kept me involved in the scene has been writing addons.
I'm therefore going to take a lengthy break from MMOs and finish off some personal projects until the next big thing comes out that entices me back. it may be Storm Legion, it may be something else... No idea at present, I'm just bored by entire genre, RL activities just seem more attractive at present (horse riding, climbing, lifting etc...).
Have fun all and see around.
NerfedWar
I'm therefore going to take a lengthy break from MMOs and finish off some personal projects until the next big thing comes out that entices me back. it may be Storm Legion, it may be something else... No idea at present, I'm just bored by entire genre, RL activities just seem more attractive at present (horse riding, climbing, lifting etc...).
Have fun all and see around.
NerfedWar
RIFT Addons
Posted by
NerfedWar
on Monday, September 3, 2012
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Comments: (0)
I shall be taking a few hours out this week to fix my addons (NB4R, Book of the Dead, Gadgets_Images, Know Thine Enemy), after which they'll be put into an abandoned state and anyone who feels like it is welcome to pick them up and do what they want with them.
Have fun, NerfedWar!
Have fun, NerfedWar!
Adiós RIFT (for now...)
Posted by
NerfedWar
/
Comments: (0)
Had a moment of weakness last weekend and purchased GW2. Unfortunately I really like it and will be saying farewell to Rift for the time being. I'm sure Trion will tempt me to return with Storm Legion, but right now I'm looking forward to enjoying all that GW2 has to offer.
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